Pre-launch whitelist open

Hide. Hop. Outplay.

Trollhop is a fast, skill-based Hide n' Seek game where movement is the only weapon that matters. Bunnyhop through jungle ruins, double-duck past the seekers, and vanish before they ever see you coming.

--Days
--Hours
--Minutes
--Seconds
100 HzServer tick rate
12v12Max players per server
0Pay-to-win items, ever
Win · Mac · LinuxNative on day one
The game

Old-school movement. Modern everything else.

We grew up on Hide n' Seek servers, chasing the perfect run through a map we knew by heart. Trollhop takes the movement that made that scene great and puts it on a brand new engine built for it, with fair netcode, real anti-cheat and nothing locked behind a paywall.

Movement is skill

Air strafing, bunnyhops, double ducks, longjumps and edgebugs. Every technique is deterministic and frame-perfect, so what you practise is what you get.

Netcode that feels local

Custom 100 Hz server with client prediction and lag compensation. Your jump lands when you press it, not when the server feels like it.

Built-in anti-cheat

The server never trusts the client and never tells you where a hider is until you can actually see them. Wallhacks have nothing to show.

Hiders

Faster, sneakier and a little bit cheeky.

  • Get a head start to scatter into the ruins
  • Smoke and flash knives to break line of sight
  • Survive the round to win it for the team
  • Taunt the seekers. Responsibly.

Seekers

Relentless, coordinated, and slightly annoyed.

  • Released after the hide timer runs out
  • One tag is all it takes, if you can land it
  • Read the map, cut off escape routes
  • Catch every hider before the clock hits zero
Movement

Learn the tricks. Then break them.

Every move is tracked by built-in jumpstats, so you can see exactly how far, how fast and how clean every jump was.

Bunnyhop

Chain jumps and strafe in the air to keep and build speed. Space

Double duck

Tap crouch to hop low and fast, perfect for slipping past seekers. Ctrl

Longjump

Pre-strafe, then jump wide gaps that other players can't follow. Space

Edgebug

Clip a ledge on the way down and walk away without fall damage.

Launch maps

Lost temples. Hidden routes.

Every launch map is hand-built for Hide n' Seek: open courtyards for chases, tight corridors for escapes, and secret ledges only the best hoppers will ever find.

Featured
Temple of XulRain-soaked ruins · 10–24 players
New
CanopyTreetop rope bridges
Sunken FallsWaterfall caves
Gilded StepsPyramid climb
KZ
MoonvaultClimb map · timer + jumpstats
Roadmap

The road to launch

Whitelisted players get in at the first stage and stay in for every one after it, free.

Now

Whitelist

Sign up and lock in free pre-launch access.

Winter 2026

Closed alpha

Movement lab, first HNS map, small invite waves.

Spring 2027

Open beta

All launch maps, ranked queue, community servers.

2027

Launch

Free to play on Windows, macOS and Linux.

Free pre-launch access

Get whitelisted

Drop your email and we'll send you a key as soon as the closed alpha opens. No spam, just one email when it's your turn.

  • Guaranteed spot in the closed alpha
  • Exclusive Founding Hopper badge and nameplate
  • Direct line to the devs. Your feedback shapes the movement.
  • Free forever. No card, no catch.
2,400+ hoppers already on the list
FAQ

Questions

Is Trollhop free?

Yes. Trollhop will be free to play. Whitelisted players also get free access to every pre-launch test.

Which platforms are supported?

Windows 10/11, macOS (Apple Silicon) and Linux from day one, plus Linux dedicated servers for hosting.

Is this a Counter-Strike mod?

No. Trollhop is its own game on its own engine. If you loved Hide n' Seek and KZ servers back in the day, though, you'll feel right at home.

When do I get my key?

Keys go out in waves once the closed alpha opens. Earlier signups get earlier waves, and we'll email you the moment yours is ready.

Can I host my own server?

Community servers are planned for the open beta, with every gameplay setting exposed as a config variable.